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Game-Based Learning and Gamification

by Carmine Rodi Falanga

Languages: English, Italian

Price (from): €300 / day

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About the trainer:

Freelance trainer, coach, speaker, and consultant. I have a formal background in business and experience as a journalist. Since 2002 I design and deliver training and learning programs for individuals, organizations, companies and public agencies. My main areas of interest at the moment are media & communication; storytelling; games and gamification; public speaking, comedy and humor. I am a stand-up comedian (based in Prague), and I now organize training on how to use comedy and humor, and how to use them for team building and personal development. Try it: it's great fun :)


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Game-Based Learning and Gamification by Carmine Rodi Falanga

About the training

#learning   #game-based learning   #gamification   #feedback

Everybody loves to play games: they are engaging, immersive and fun. Can we make our educational activities just as exciting and rewarding? This is “gamification”, the inclusion of elements of game-design in other areas or activities. Research and observation suggest that gamification provides tremendous benefits when used appropriately. Hence, learning about it, and how to integrate games effectively in an educational framework, is a powerful asset in the curriculum of any professional in the fields of education and communication.

Besides, we always learn something when playing a game. They are powerful learning tools for individuals and teams. To learn through games is engaging, effective and (why not?) fun!

This training can have two aims:

1) learn to design effective educational activities through the use of games and gamification; or

2) improve decision making, communication, teamwork through game-based learning.

It will cover topics like traditional games, role-playing games (RPGs), tabletop games, LEGO, digital and videogames. There will be a specific focus on social and educational games. It will introduce participants to concepts and models of game design, providing them with the full experience of designing a game (phases of concept, design, prototype, playtest). As the game design is a complex activity, it will draw from engineering, informatics, psychology, sociology, history, anthropology, communication science, arts and more to make teachers feel at ease while creating their first game.

The course will have a very hands-on approach, combining elements of the theory, group work, and discussion with experiential phases in which participants will have an opportunity to design their own games and learn from direct experience. As a participant, you will also be introduced to the concept and practice of gamification, and receive easy-to-apply tips to include elements of game design in your professional and daily life.

Duration of training

from one day to one week, depending on the objectives


  • Company staff;
  • Headteachers, principals, and managers of schools;
  • Higher education institution staff;
  • Non-governmental organization staff;
  • Recent graduates / Students;
  • Teacher trainers;
  • Teachers & school staff: primary level;
  • Teachers & school staff: secondary level;
  • Teachers & school staff: special needs;
  • Teachers & school staff: adults;
  • Teachers & school staff: vocational.


Learning outcomes

Game-Based Learning

Distinguish between various kinds of games; use games for educational propose

and Gamification

Identify principles and definitions of game design (e.g., reward mechanisms, activity loops, habit creation, fun, immersive experience, emerging and branching storytelling)

for Teachers and Educators

include game design elements in their educational work (gamification); draw from their personal experience or design entirely new game-based activities


exploit games to spread or reinforce values in communities and society



  • Introduction to the course, the school, and the external week activities

  • Icebreaker activities

  • Identification of needs and goals for each participant and relevant populations

  • Presentations of participants, their schools and the trainer


  • Introduction to game design and the theory of “fun”: Why are games engaging and what can we learn from them

  • Easy interactive games to explore learning in games

  • Practical activity: developing “1 page games”


  • Dynamics and Mechanics in games

  • Educational games

  • Case study: how to adapt a successful game for educational purposes

  • Groupwork: game design


  • Lecture on “Gamification” with case studies and examples

  • Values in Games (adopting Schwartz' theory of Basic Human Values)

  • Groupwork: game design (continuation)


  • Introduction to videogame-based learning and digital youth work with examples

  • Playtesting of the educational games developed by the group


  • Course evaluation: round up of acquired competences, feedback, and discussion

  • Awarding of the course Certificate of Attendance

  • Excursion and other external cultural activities

Main benefits

  • #Wide collection of the biggest experts
  • #Filters for all kinds of needs
  • #User friendly platform
  • #Fast and cheap
  • #Highest level of proficiency

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