Languages: English, Italian
Price (from): €300 / day
Freelance trainer, coach, speaker, and consultant. I have a formal background in business and experience as a journalist. Since 2002 I design and deliver training and learning programs for individuals, organizations, companies and public agencies. My main areas of interest at the moment are media & communication; storytelling; games and gamification; public speaking, comedy and humor. I am a stand-up comedian (based in Prague), and I now organize training on how to use comedy and humor, and how to use them for team building and personal development. Try it: it's great fun :)
About the training
Everybody loves to play games: they are engaging, immersive and fun. Can we make our educational activities just as exciting and rewarding? This is “gamification”, the inclusion of elements of game-design in other areas or activities. Research and observation suggest that gamification provides tremendous benefits when used appropriately. Hence, learning about it, and how to integrate games effectively in an educational framework, is a powerful asset in the curriculum of any professional in the fields of education and communication.
Besides, we always learn something when playing a game. They are powerful learning tools for individuals and teams. To learn through games is engaging, effective and (why not?) fun!
This training can have two aims:
1) learn to design effective educational activities through the use of games and gamification; or
2) improve decision making, communication, teamwork through game-based learning.
It will cover topics like traditional games, role-playing games (RPGs), tabletop games, LEGO, digital and videogames. There will be a specific focus on social and educational games. It will introduce participants to concepts and models of game design, providing them with the full experience of designing a game (phases of concept, design, prototype, playtest). As the game design is a complex activity, it will draw from engineering, informatics, psychology, sociology, history, anthropology, communication science, arts and more to make teachers feel at ease while creating their first game.
The course will have a very hands-on approach, combining elements of the theory, group work, and discussion with experiential phases in which participants will have an opportunity to design their own games and learn from direct experience. As a participant, you will also be introduced to the concept and practice of gamification, and receive easy-to-apply tips to include elements of game design in your professional and daily life.
Duration of training
from one day to one week, depending on the objectives
Distinguish between various kinds of games; use games for educational propose
Identify principles and definitions of game design (e.g., reward mechanisms, activity loops, habit creation, fun, immersive experience, emerging and branching storytelling)
include game design elements in their educational work (gamification); draw from their personal experience or design entirely new game-based activities
exploit games to spread or reinforce values in communities and society
Introduction to the course, the school, and the external week activities
Identification of needs and goals for each participant and relevant populations
Presentations of participants, their schools and the trainer
Introduction to game design and the theory of “fun”: Why are games engaging and what can we learn from them
Easy interactive games to explore learning in games
Practical activity: developing “1 page games”
Dynamics and Mechanics in games
Case study: how to adapt a successful game for educational purposes
Groupwork: game design
Lecture on “Gamification” with case studies and examples
Values in Games (adopting Schwartz' theory of Basic Human Values)
Groupwork: game design (continuation)
Introduction to videogame-based learning and digital youth work with examples
Playtesting of the educational games developed by the group
Course evaluation: round up of acquired competences, feedback, and discussion
Awarding of the course Certificate of Attendance
Excursion and other external cultural activities